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[注意]FIFA07官方BLOG,是关于操作的介绍

[注意]FIFA07官方BLOG,是关于操作的介绍

如题

地址分别是:

http://fifa07.ea.com/extra/?id=4369(任意球的操作介绍)

http://fifa07.ea.com/extra/?id=4392 (球员控制操作介绍)

英文好的朋友帮忙翻译下

 
您在看完这贴后是什么心情呢?

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书到用时方恨少啊...............

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登陆不了~

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看不懂呀
额会确定一定以及肯定地继续玩FIFA!!!

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leader快进来翻译

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Skill Moves

This year we have re-worked the skill moves on the right stick. Certain moves can only be carried out with a certain skill level of player or are unique to star players. We have things like the rainbow kick (which can be chained together to do some spectacular moves past defenders and then volley the ball into the net), ball lifts, stepovers, lane change, sideways dribble, drag backs, fake stepovers, fake shots, and more. Here's a look at the different skill moves:

Lane change
Good for when you are running at medium speed and have a marker approaching the player in possession from directly ahead at pace and with a little bit of space between you. Also use the same move to break free of a player trying to jostle you for possession of the ball.

Sideways dribble
This skill move can be used in two ways. One way can be used to give you more room when you can see your marker attempting to block your path a little way ahead of your player. It also can be used to 'fake-out' your marker when in shooting distance and the marker is a short distance from you. Try it!

The step-over
This move is just purely employed to try and fool your marker into committing to one direction or another and enabling you to bypass their tackle. The rapid movement of your feet can trick him into thinking that you are going to change direction. Perform this move when there's only a small amount of space between you and your defender. This skill can also be used to break free of a defender jostling your player for possession.

The ball lift
This skill is good for dodging an expected slide tackle or a standing tackle from the side. When dribbling with the ball, the player can chip the ball into the air and over the legs of defending players. Time this to perfection and you get you self out of some seemingly impossible situations or you can earn yourself some free kicks in dangerous areas.

Standing skills


These moves can only be preformed when a player is standing still with the ball at their feet.

Drag back
This is used when you are standing still and your marker is either facing-off or 'jockeying' against you. The move enables the player in possession to drag the ball back towards them, potentially committing the defender and creating a break-away chance to avoid being marked.

The standing step over
This is a similar move to the step-over. Like the Drag Back, the move entices the defender to commit himself, either drawing the foul or creating space for the player in possession to break away.

Fake step
This move is solely to send your marker the wrong way with a step in the wrong direction. It could be enough to send them totally the wrong way. If they do not fall for this your player returns to his standing stance quickly. No harm done

Standing skills extension


Drag back and flick
This move allows you to change your direction by 90 degrees from a standing position.
This extension of the drag back can be used to fake your marker into thinking your going to do the standard drag back trick them to commit.

The standing step over and knock on
Like the drag back and flick, this is an extension of a move: the standing step over.
After you have sent your opponent the wrong way knock the ball on in the other direction and leave them confused as to what has just happened

Our Tip: Do standing skills multiple times then a standing skill extension in your chosen direction to totally baffle your opponent. Both human and AI opponents often become frustrated and will attempt to foul you.

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Ball Spin and Set Plays


One of the striking new features in FIFA 07 is that we've been able to re-write the ball physics to create authentic ball spin. This is the first time we've been able to really simulate and recreate the unpredictability of the game in an authentic fashion using the ball. Before in FIFA the animation drove a lot of the outcome of how the ball would react, in time this made the game feel predictable and unrealistic. Now the outcome is driven by the spin of the ball, its power, the attributes of the player and what is going on around the player. It's this context that makes the game much more realistic and unpredictable, so after 100 hours you still feel like you are playing a soccer simulation and not an arcade game.

We thought it was impossible to accurately simulate top spin and back spin in current gen because we have to simulate forward in time in order to make saves that look realistic, which takes a lot of processor power. But one of our new engineers, Don Hung, figured it out using complex physics simulations.

The free kicks take advantage of the new ball physics. Once you have pressed the shoot button, you can use the L-Stick to add top spin (up) to drop the ball over the wall, back spin (down) to keep the ball in the air longer, with or without curl (left or right) to curl it into the net. You can do a low driven shot with L1, or call in a 2nd player to do lay offs, dummies, etc.

Strategy - The Free Kick


Scoring from a direct free kick

First, pick a free kick taker to suit the type of free kick and curl you want to use. Use the new free kick feature to choose the player best suited for the kind of kick you want. Hold R1 to bring up the change kick taker display, than use the left stick to scroll through the players. Players renowned for power are best when a better goal-scoring opportunity is available through a gap in the wall or for powering the ball under a jumping wall. Here are the basic guidelines for scoring:

If you think the wall is going to stand still:

Do not try and drive the ball through the wall
Curl the ball around the wall by applying a finesse shot. Use medium force to get the ball over the wall and keep it rising into the net from a short distance
Alternatively, use a secondary free kick taker to lay the ball off and hit a first time shot with your primary free kick taker from a different angle (preferably a long shot expert and not necessarily a good free kick taker)

If you think the wall is going to jump:

- Curl the ball around the wall by applying a finesse shot. Add more power and topspin on the ball to get the ball to go up over the wall and back down again (it's easier with more skilful players)
- Drive the ball low and hope to sneak the ball underneath the wall and into the bottom corner of the net
- Get you primary free kick taker to step over the ball and the secondary kick taker to blast the ball over the wall as the jumping players land.
- Get the secondary free kick taker to lay the ball off and hit a first time shot with your primary free kick taker from a different angle (preferably a long shot expert and not necessarily a good free kick taker).

If you think the wall is going to charge:

- If using the secondary free kick taker get him to lay the ball off to the side where the charging player is not covering
- Try using the gap in the wall left by the charger to your advantage and send a shot through the wall. Use the charging player’s starting position as a guide
- Curl the ball around the opposite side of the wall from the charging player
- Do not lay the ball off to the same side as the charging player and shoot or try to drive a shot at anywhere near the charging player


Defending a direct free kick

To defend a direct free kick you have to employ a bit of guess work and keep your fingers crossed for a bit of luck. The best practice is to get the wall to cover the part of the goal where there is the biggest gap between your keeper and the post.

A standing wall

The standing wall’s main advantage is that this will block a direct shot and force the opposing player to try and bend the ball around the wall, reducing his chances of scoring. This is effective against free kicks close to the goal.

Jumping wall

Making your wall jump is good for blocking any shots directed over the top and into the top corners of the goal mouth. To make a wall jump press the triangle button. The disadvantage to this tactic is that the goalkeeper will have a reduced visibility for any balls that make it around the wall. Also, this tactic runs the risk of a kick taker blasting the ball under the jumping feet of the wall. This is best used for free kicks taken at distance from the goal.

Charging player in wall

Charging player wall refers to the action of having the defending players run towards the kick taker before the ball is kicked but after the whistle has blown to restart play. To make a player charge out from the wall press the circle button. This can be a risky manoeuvre as it inevitably leaves a gap in the wall for the shot to pass through as the players break ranks. This is best used when a free kick is laid-off for a first time shot by a supporting player or to block a shot that could potentially curl around the wall.

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