非凡网-中国电子足球联盟论坛's Archiver

cjj1129 发表于 2007-8-20 16:32

探秘中国——帝国时代3-亚洲王朝中国文明Q&A

[color=blue]Microsoft's epic real-time strategy game Age of Empires III will get a bit bigger with The Asian Dynasties, the second expansion pack that will add new content and features to the historically themed series. In Age of Empires III you control a civilization from the age of exploration and colonization to the beginning of the industrial age. Your job: make your civilization thrive through economic and military development. In other words, create a town or city and improve and expand it by gathering resources, researching technologies, and building new structures. You also recruit military units to defend your borders or expand them by force. Due out later this year, The Asian Dynasties will introduce three new civilizations in addition to a host of new units and wonders, which are powerful structures that bestow special bonuses and abilities. We previously covered the Japanese and Indian factions, and now we have the details on the third and final addition: China. To give us the details, we turned to Brian Reynolds, creative director and CEO of developer Big Huge Games.[/color]

[color=green]即将发行的微软的史诗级即时策略游戏《帝国时代3》的资料片《亚洲王朝》的容量可能会增大一些,因为微软将在游戏的二次升级包中加入更多的特色和工具融合在游戏的历史事件中。在游戏中,你将控制一个文明从探索与殖民的时代直至早期工业革命时代。你在游戏中的工作就是使一个文明通过军事与经济的飞速发展而愈加繁荣。换句话说,你需要建造一个城镇或者城市,然后不断地升级、收集各种资源、发展科技,当然,还要建造新的建筑物。你也需要拥有自己的军队,你可以用他们保卫你的边界,也可以用他们进行军事扩张。
    《亚洲王朝》将在今年晚些时候发行,游戏中除了增加了许多新的单位和奇迹外,还引入了3个强大的文明——他们拥有特殊的奖励能力,当然他们还拥有属于自己的特殊能力。
    今天我们就来介绍资料片中一个重要的文明——中国的各种细节。为此,我们请来了游戏的主创兼Big Huge公司的CEO Brian Reynolds先生来接受我们的采访[/color]
[img]http://image.com.com/gamespot/images/2007/225/reviews/939516_20070814_screen001.jpg[/img]
[color=blue]GameSpot: Tell us about China as a faction, and its unique abilities and characteristics. For instance, will the nation's sizeable population figure into what the nation is all about in the game? [/color]
[color=green]GameSpot: 请您给我们介绍一下中国文明的内容, 和它的独特能力和特性。比如,中国国家的人口数目是否在游戏中是比较大的?[/color]

[color=blue]Brian Reynolds: When thinking about playing the Chinese in a strategy game, it is certainly intuitive to think, "There should be a lot of Chinese people!"--and indeed, several of China's powers fall along this line. First of all, China's maximum population cap is higher than that of other civs. Secondly, the traditional cards that ship "2 settlers," "3 settlers," and so on have been replaced with migration cards. These cause each of your villages and town centers to produce a free villager, so the more time you spend preparing before shipping a migration card, the more benefit you will get. [/color]
[color=green]RB: 试想我们在一场策略游戏中控制中国文明的时候,我们无疑会这样想 :“中国的人口应该多!”而且的确,中国文明的一些能力是沿着这一条线向下进行的。 首先,中国的最大人口上限要比其他文明高。 第二, 运输卡片“运送2个定居者”、“运送3个定居者”之类的卡片被移民卡代替。 这些使你的每一个村庄和城镇中心生产一个免费的村民, 因此你在准备发动移民卡上准备的时间越长,你便能获得更多的利益。[/color]
[color=blue]Also, although the Chinese have some specialized and very powerful, unique artillery units, their mainline infantry and cavalry units tend to emphasize the "lots and lots of somewhat weaker units" theme. Banner armies allow the Chinese to mobilize large numbers of units quickly, and some of the special Chinese military cards also emphasize this theme. Several of the Chinese wonders can also generate streams of free units, sort of like a factory set to produce artillery units. [/color]

    [color=green]同时, 虽然中国文明有着特殊的能力和非常强大又独特的炮兵单位,但他们的主线步兵和骑兵单位却更强调 " 非常非常弱小的单位 "这一 主题。军旗可以让中国文明很快地动员大量的单位,而且一些特殊的中国文明的军事卡片也强调这一个主题。 一些中国奇迹也能作为产生免费单位的流水线——就像那些生产炮兵单位的工厂一样。[/color]

[color=blue]GS: What aspects of Chinese history will make an appearance in the game? How much of the tumultuous 19th-century history of China, which included the First Opium War, the Taiping Rebellion, and the Boxer Rebellion? [/color]
[color=green]GS: 那些在中国发生的历史事件会在游戏中出现?游戏中我们能看到多少纷争不断的19世纪的中国历史?有没有包括第一次鸦片战争、太平天国运动和义和团运动?[/color]
[color=blue]BR: Some of the events you mention are referenced indirectly in the form of "cards," though our solo campaign for China deals with an earlier period of history. [/color]
[color=green]BR: 你提到的这些些事件我们将其作为参考性地的间接地以 "卡片 " 的形式呈现的。玩家将亲自体验中国文明早期的历史事件。[/color]

[color=blue]GS: Give us a sense of what the Chinese forces will be like, and how the nation's unique history and culture informed their design. [/color]
[color=green]GS: 请您给我们一个中国军队的最直观的形象,并且请您说说您是如何通过对中国军队的设计来体现这个国家独特的的历史文化的?[/color]
[color=blue]BR: The most important feature of the Chinese military is the banner army, which reflects the actual organization of Chinese armies in this period. Instead of separate barracks and stable buildings, the Chinese have a war academy that produces both infantry and cavalry. But units are always produced in a banner army, which combines two different types of units. For example, the Old Han Army produces Chu Ko Nu archers and Qiang pikemen, whereas other armies combine cavalry with infantry or contain two different types of cavalry (some armies even include artillery). These armies can be both a strength, because the units are produced a bit more efficiently than most other civs, and a weakness, because you must build in large batches and can't get "just pikemen" when that's what you most need, though these effects are mitigated by the many different combinations of units available. [/color]
[color=green]BR: 中国军队的最重要特征是便是先锋队,他们反映了中国军队在这个历史时期内真实的组织形式。与其他文明单独的兵舍和马房建筑物不同,中国文明拥有一个战争学院可以同时生产步兵和骑兵。但是这些单位总是会被整合到一个先锋队中——先锋队集合了两种不同的单位的能力。 举例来说,旧汉兵营生产诸葛弩射手和羌族枪兵,然而其他的军队结合骑兵和步兵或者包含两种不同的骑兵类型。(一些军队甚至包括火炮)。这些军队的数量和力量非常强大,因为这些单位的生产效率要高于其它的文明,当然,他们还有一个弱点:你只能一次性的大量的生产者中军队,而比如在你急需枪兵时你却不能单独生产,因此,这些军队的实际效果在各种可行的配备组合下有所减弱。[/color]
[color=blue]The Chinese, inventors of gunpowder, also have early access to some quite unique artillery units: both the flying crow rocket unit, which can be obtained rather early if the correct wonder is built, and the "flamethrower," which can be built at a castle from Age 2. [/color]
[color=green]中国人,火药的发明者,当然也就可以更早的拥有他们独特的火炮单位:如果正确及时的建造了相应的奇迹,“飞行乌鸦火箭”和“火焰喷射器”就能在比其他文明更早的时间早获得!而且能在第二个时代就建造一个城堡![/color]
[color=blue][img]http://image.com.com/gamespot/images/2007/225/reviews/939516_20070814_screen001.jpg[/img][/color]
[color=blue]GS: Aside from military forces, what other paths to victory will China have in the game? How will wonders of the world play into this nation's strategy?[/color]
[color=green]GS: 除了靠军事力量取胜,中国文明要获胜的方法还有哪些? 世界奇迹在国家的发展策略中扮演了一个什么角色?[/color]
[color=blue]BR: Economically, the Chinese are very strong. Their villages are a combination of a house and a livestock pen. Additionally, villages can garrison villagers, providing defense against raids. There are also a few cards that interact with villages in interesting ways. Instead of the normal villager shipment cards that most other factions have, the Chinese have cards that will spawn a villager at each village and town center. Similarly, they have cards that will spawn a goat or a water buffalo at each village and town center. In the industrial age, they get a card that combines both those concepts, spawning a villager and a fattened goat at every village and town center. [/color]
[color=green]BR:经济上,中国是非常强大的。他们的村庄是由一个个的小房子和房子周围的牲畜栏构成的。另外,如果你受到突袭,村庄里可以驻守农民来防御抵抗。当然还有一些有趣的卡片对农民作用。除了其他文明拥有的普通的村民发货的卡片,中国文明还有种特殊的卡片能使农民在村庄和城镇中心复活,同样的,他们拥有一个卡片能使羊和水牛在村庄和城镇中心复活。在工业时代,中国文明可以得到一个卡片,这个卡片既能在村庄和城镇中心复活村民,也能复活已经养肥了的羊。[/color]

[color=blue]As for their wonders, the Chinese have some tough choices to make. If players want to go an economic strategy, they can build the Porcelain Tower, which generates the player's choice of food, wood, coin, or a small trickle of all resources, including experience and export points. For the more military-minded, there's the Confucian Academy and the Summer Palace. The Confucian Academy autospawns the flying crow. The Summer Palace autospawns the player's choice of banner armies. For players that like to heal their units after losses, there's the Temple of Heaven. It has a spell that will heal all of the player's units on the map, and also gives the Chinese monk the ability to heal other units out of combat. The last wonder, the White Pagoda, also affects the Chinese monk. It increases the attack and hit points of the Chinese monk and his disciples, as well as increases the amount of disciples he can train. [/color]

[color=green]至于他们的奇观,中国文明拥一些有强大的奇迹供你选择建造,如果玩家是走经济型路线的,你的农民就可以建造一种可以产生食物,木头,黄金和一些其他稀少的资源的瓷塔(之中包括经验和附加点数),可供玩家选择。如果你是走军事路线的,你就可以建造儒学院和颐和园,儒学院可以自动生产飞行乌鸦火箭,颐和园可以自动生产玩家选择的军旗,它可以帮助一些受伤的单位疗伤。还有就是玉皇庙,它能消除一个区域内的副面魔法,并且使中国僧人可以治疗一个区域内的受伤的单位。最后一个奇迹就是白塔,同样是对中国僧人有效,它能增加中国僧人的攻击力和命中率,同时还能使中国僧人能训练出忠实的弟子(白塔对弟子一样有效)[/color]

[color=blue]GS: What special properties will the Chinese home city have, and will the nation have any unique cards, or card-related abilities?[/color]
[color=green]GS:中国的主城有什么特别的吗?国家会有什么独一无二的卡片,或者与卡片相关的能力吗?[/color]

[color=blue]BR: One of the specials has already been described in passing: -the migration cards to send villagers. Then there's the shippable combination armies, which cost a food premium but provide massive numbers of units, and Confucius' Gift with its super-fast shipment and technology-research potential. [/color]
[color=green]BR:其中一个特点已经在过去给你们讲过了:迁移卡片能够迁移农民,然后还有运输舰队组合,需要你花费额外的金钱从而得到许多单位的支援,和孔子超级快的装卸速度和技术研究潜力的才华。[/color]
[color=blue]There are also cards that allow your villages to shoot back at enemy troops, and even to muster irregulars (the Asian equivalent of militia). There's a card to give you an additional Shaolin master, a very powerful monk unit. Also, some of the "classic" European cards have slightly different themes for the Asian nations--for example, where a European civ would have "advanced trading post," China can send "trade empire," which doesn't let the trading posts shoot back but sends a free trading-post wagon. [/color]
[color=green]当然还有允许你的村民躲在村庄里射击敌人的卡片,甚至召集非正规军(与亚洲民兵相当)
还有一个卡能给你额外的少林大师,一种非常强的僧人单位,同样,一些古典的欧洲卡片稍微有些不同于亚洲的国家,比如说:欧洲的文明将会拥有“高级贸易驿站”,中国可以发出“商业权”卡片,能使贸易驿站的控制权变为无人状态并免费送你一辆贸易马车。[/color]

[color=blue]GS: What can you tell us about the Chinese campaign in the expansion and the period of history it will cover?[/color]
[color=green]GS:你能告诉我们关于中国在这段历史期间扩张和远洋的情况吗?[/color]
[color=blue]BR: The Chinese campaign is the first in the sequence of three campaigns and covers the hypothetical possibility of a Ming treasure fleet reaching the New World in the early 15th century, before the time of Columbus. The "home city" for this part of the campaign is your massive treasure fleet, and in some scenarios you may have one or more treasure ships waiting off the coast, gradually offloading crates of resources during the scenario. [/color]
[color=green]BR:中国的远洋是世界上3次大远洋中的第一个,早在15世纪,明朝的郑和下西洋可能已经到过新大陆,比哥伦布还要早。在城镇中心远洋的这部分是你可以拥有郑和宝船,在一些情节中还会有一定数量的郑和宝船停靠在沿海,不断的卸货,给你提供资源。[/color]
[img]http://image.com.com/gamespot/images/2007/225/reviews/939516_20070814_screen001.jpg[/img]
[color=blue]GS: Now that development of the game is drawing to a close, how is the China faction shaping up in multiplayer? What kind of strategies seem to work best for this nation? [/color]
[color=green]GS:现在开发的游戏已经接近尾声,中国部分是怎么塑造在多人游戏中呢?什么样的策略更合适这个民族?[/color]
[color=blue]BR: China has some interesting possibilities in multiplayer. Its banner armies allow it to field larger armies than most other factions. It doesn't hurt that China has a larger population cap than other factions either. The Chinese also have some interesting cards that ship gigantic armies from their home city. These cards cost quite a lot of resources to send, but they can often swing the tide of a battle. One example is the "Ever Victorious Army," which is an industrial-age card that sends a large amount of iron flail heavy cavalry and flying crow artillery for a cost of 2,000 food. Generally, Chinese players will want to go on the offensive, as they tend to do better using their numbers advantage than sitting back and trying to counter what their opponent is sending. [/color]
[color=green]BR:中国可能有一些有趣的东西在多人游戏中体现出来,它优秀的军队允许其大量的生产较之别的民族。它也不会破坏中国庞大的人口上限相比别的民族而言。中国也有一些有意思的卡片运送大量的军队从城镇中心到别的地方.得到这些卡虽然要花费很大的资源,但是它们却能改变整个战局.其中一个例子就是"常胜军",这张工业时代的卡片将给你带来挥舞着铁链枷的重骑兵和飞行乌鸦火箭而这些将花费2000单位的食物.总体的来说,中国的玩家想要去继续进攻,他们就会去最好地使用大量的优势而不是原地不动和绞尽脑汁去想着对方正在发送的东西.[/color]
[color=blue]That's not to say there aren't other options for the Chinese player. In the colonial age, it's common for the Chinese player to boom with his cards that spawn units at his village and town center. Another strategy involves Confucius' Gift. It makes all technologies research instantly and all home-city shipments arrive very quickly. Combine Confucius with cards that ship gigantic amounts of units, and a fast industrial age becomes very tempting. [/color]
[color=green]这也不是说对中国玩家就没有别的先择。在殖民统治时代,同样的中国玩家可以使用卡片去使其的村庄中和城镇中心的产物繁荣。其他的策略包括"孔夫子天赋(Confucius'Gift)???",它可以使科技快速地攀升和所有的大本营中的货物的到达更加快速.结合孔夫子思想的卡片和运送大量的单位,这样一个快速升工业时代是非常的诱人的.[/color]
[color=blue]GS: Thank you, Brian.[/color]
[color=green]GS: 谢谢你, Brian[/color]


以上文章由PLAYFIFA的BEE86,KNIGHT和我一起完成翻译.



附:美图欣赏(点击看大图)
[img]http://image.com.com/gamespot/images/2007/191/939516_20070711_screen001.jpg[/img]
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[img]http://image.com.com/gamespot/images/2007/191/939516_20070711_screen002.jpg[/img]

[[i] 本帖最后由 bee86 于 2007-8-20 16:44 编辑 [/i]]

普约尔 发表于 2007-8-20 17:12

啊我的电脑玩不了,玩不了
啊我的内存比较少,比较少

lyzjayjj 发表于 2007-8-21 09:51

配置该咋样啊
我的恐怕不行

raykwok 发表于 2007-8-21 16:29

呵呵,干得不错~~!!

、⒒⑥ 发表于 2007-8-21 18:55

有红警好玩没啊?:)

wowowowo 发表于 2007-12-18 14:01

有下载地址吗给一个好么?谢谢

cnkljfc 发表于 2008-3-18 12:50

呵呵 这早已玩过了

kiss 发表于 2008-4-17 10:42

玩过很久了
:haha  通关了

公公小新 发表于 2008-4-25 12:55

配置不高的
我的1950gt
跑起来非常流畅
画质全开

fwlcj 发表于 2008-4-25 12:56

支持一下。。

喧嚣的耳环 发表于 2008-5-11 22:26

象兵很帅哦~:matrix

天空那片云 发表于 2008-6-22 18:43

有没有下载地址啊:nosebleed

c6899922 发表于 2008-7-10 22:55

这个游戏一定要去玩玩看  现在先顶~~~~~~~~~

66798866 发表于 2008-9-18 19:21

配置怎么样啊,我也想玩啊,我的是1G内存 AMD3200+显卡

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